More appropriately called continuous action strategy, these games with no turns have settled on a general set of conventions. There is the oblique aspect main map showing part of the game area, a smaller map showing the entire game space and various information boxes that reflect the game situation. You control your peasants in the usual manner, directing them to work the land or build structures. The structures represent facilities needed to process resources, outlets for training and recruiting military units or focal points for investment in research. ![]() Your military units then can stay at home to protect your base of operations, or roam the map looking for conquest. The game is comprehensive in its coverage of the period. There are 16 nations representing the armies that had a role in the conflicts of the time, including some unlikely entries like Algeria, Venice and the Piedmont (Northern Italy) in addition to more well-known nations like England, Prussia, France and Russia. ![]() The varying capabilities of the nationalities are represented by some unique units - such as the game's namesake Cossacks, available to Russia and Ukraine (and other nations via the mercenary feature) - and unit combat parameters.
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